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| 作者 | Chou, Yin-Yu;Huang, Chun-Yen;Lin, Yi-Ru;Zhang, Rong-Han;Hsu, Chia-Yu;Chen, Ying-Ting |
| 出版日期 | 20260204 |
| 著作名稱 | Integrating Large Language Models into Coffee Shop Simulation Games: NPC Dialogue Generation and Educational Applications
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| 會議名稱 | The 10th International Conference on Machine Learning and Soft Computing |
| 會議地點 | Osaka, Japan |
| 主辦單位 | ICMLSC 2026 |
| 國際性會議 | Y |
| 其他資訊 | EI |
| 主題 | 資訊科學;科學教育 |
| 關鍵字 | Large Language Model (LLM), Non-Player Character (NPC), Simulation Game, Human–AI Interaction. |
| 摘要 | This study presents the design and implementation of a coffee shop simulation game that integrates large language models (LLMs) to enhance non- player character (NPC) interactions. Unlike conventional management games that rely on fixed-text dialogues and simplified workflows, this system employs Google Gemini to generate dynamic, personality-driven NPC conversations. The game, developed with Unity, includes multiple modules such as coffee preparation, customer service, knowledge-based mini-games, a “Dream Tree” progression system, and a sustainability-oriented greenhouse. Two dialogue generation modes were implemented: a menu-driven mode ensuring recipe accuracy and a free-form mode simulating unpredictable customer requests. Evaluation focuses on dialogue quality, system latency, player immersion, learning outcomes, and sustainability awareness. Preliminary playtests suggest that Gemini-powered NPCs improve realism, enhance interactivity, and support knowledge acquisition. The study highlights both contributions and challenges: while LLM integration enriches immersion, education, and innovation in game- based learning, issues such as content control, computational cost, and large- scale validation remain. These findings demonstrate the potential of LLM- driven NPCs in advancing intelligent computing applications and educational game design. |
| 資料連結 | ![Full Text]() |
| 系統號 | NO000007736 |
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