同仁著作
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序號 | 著作名稱 | 作者 | 出版日期 | 全文 |
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序號 |
著作名稱 |
作者 |
出版日期 |
全文 |
1
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Effect of an AI- based chatbot on students' learning performance in alternate reality game- based museum learning
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Hsin-YiLiang;Gwo- Jen Hwang; Tien- Yu Hsu; Jen-YuanYeh |
2024 |
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2
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Applying Smart Glasses in Situated Exploration for Learning English in a National Science Museum
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Chen, H. -R.;Lin, W. -S;Hsu,,T. -Y.;Lin, T. -C. |
202310 |
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3
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Museum engagement visits with a universal game-based blended museum learning service for different age groups
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Hsu,Tien-Yu;Liang, Hsin-Yi |
2021 |
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4
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Promoting children's inquiry performances in alternate reality games: A mobile concept mapping‐based questioning approach
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Liang, H. Y.;Hsu, T. Y.;Hwang, G. J. |
2021 |
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5
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A mandatory contribution-based collaborative gaming approach to enhancing students’ collaborative learning outcomes in Science museums
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Liang, H. Y.;Hsu, T. Y.;Hwang, G. J.;Chang,H.C. |
2021 |
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6
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建構智慧終身樂學與樂活科普基地
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徐典裕 |
202109 |
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7
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Game-Based Learning for Competency Abilities in Blended Museum Contexts for Diverse Learners
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Liang, Hsin-Yi;Hsu, Tien-Yu |
202009 |
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8
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新世代博物館:虛實整合、智慧創新、終身樂學、永續經營
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徐典裕 |
201812 |
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9
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智慧科技時代博物館創新思維與經營模式-以國立自然科學博物館為例
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徐典裕 |
201810 |
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10
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CoboChild: a blended mobile game-based learning service for children in museum contexts
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Hsu, Tien-Yu;Liang, Hsin-Yi;Chiou, Chuang-Kai;Tseng |
201807 |
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