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作者Liang,Hsin-Yi;Hsu,Tien-Yu; Hwang,Gwo-Jen;Chang,Shao-Chen;Chu,Hui-Chun
出版日期2021
已接受20210226
著作名稱A mandatory contribution-based collaborative gaming approach to enhancing students’ collaborative learning outcomes in Science museums
刊名Interactive Learning Environments
頁數1-15
被收錄索引SSCI
主題科學教育
關鍵字Collaborative learning; competency-based learning; game-based learning; contextual learning;mobile learning
摘要In the past decades, collaborative game-based learning has been used to
facilitate students’ learning in authentic learning contexts. Although
several previous studies have reported the potential of this approach
for students’ learning performance and motivation, unequal
participation could negatively influence the learning effectiveness of
collaborative learning. To this end, this study developed a mandatory
contribution-based collaborative gaming approach (MCCG) to enhance
the competencies for conducting practical solutions related to
environmental issues during a cross-field learning activity between a
school and a museum. MCCG and a conventional collaborative gaming
approach (CCG) were implemented to investigate the effects of
individual contributions on collaborative learning. Both individual
learning achievements and collaborative learning outcomes were
assessed. The results showed that game-based collaboration supports
can support competency-based education to enhance students’
competencies, such as problem-solving and critical thinking
competencies. Those students who learned with the mandatory
contribution approach had better collaborative learning outcomes.
全文Full Text
DOIhttps://doi.org/10.1080/10494820.2021.1897845
計畫主持人徐典裕
計畫年度108
計畫名稱建構素養導向博物館跨域整合在地樂學環境
系統號NO000006116

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