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作者 | Liang,Hsin-Yi;Hsu,Tien-Yu; Hwang,Gwo-Jen |
出版日期 | 2021 |
已接受 | 20210319 |
著作名稱 | Promoting children’s inquiry performances in alternate reality games: A mobile concept mapping‐based questioning approach
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刊名 | British Journal of Educational Technology |
卷 | 52 |
期 | 5 |
頁數 | 2000-2019 |
被收錄索引 | SSCI |
主題 | 科學教育 |
關鍵字 | concept mapping;creative problem- solving; game- based learning; inquiry- based learning;museum learning |
摘要 | Active inquiry plays a key role in science education. To facilitate children's motivation, alternate reality games are applied to engage children actively in inquiry in authentic learning contexts. However, the complexity of real- world contexts and the ambiguity of game puzzles increase the difficulty for children to conduct effective inquiries. To achieve successful inquiry- based learning, concept mapping is an effec-tive learning strategy to guide children to organise re-lated information as well as to brainstorm for possible solutions. Accordingly, this study proposes a mobile concept mapping- based questioning approach for environmental education. A quasi- experimental study was conducted to evaluate the effectiveness of the proposed approach and the conventional question-ing approach in game- based inquiry- based learning. The results showed that the proposed approach had a more significant effect on learning achievement, critical thinking, and learning attitude than the con-ventional questioning approach. However, cognitive overload negatively affected the children's learning. Besides, it was found that improper use of con-cept maps could limit their creative problem- solving performances. |
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DOI | https://doi.org/10.1111/bjet.13095 |
系統號 | NO000006114 |
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